Below is a list of my publications with links to the original article or pre-prints depending on license and availability.
2021
Cardoso-Llach, Daniel, Eric Kaltman, Emek Eerdolu and Zachary Furste. “An Archive of Interfaces: Exploring the Potential of Emulation for Software Research, Pedagogy, and Design,” Proceedings of the ACM on Human-Computer Interaction. Vol. 5, Iss. CSCW2, 2021. (Methods Recognition Award at ACM Computer Supported Cooperative Work 2021.) [link]
Kaltman, Eric and Cardoso-Llach, Daniel. “Emulation of Historical Software as a Tool for Research and Pedagogy: A Case Study in the History of CAD,” Proceedings of the Society for Imaging Science and Technology’s Archiving 2021 Conference. 2021.
Kaltman, Eric, Joseph Osborn, and Noah Wardrip-Fruin. “From the Presupposition of DOOM to the Manifestation of Code,” Digital Humanities Quarterly. 2021. (First use of cited software state embedded in a publication.) [link]
Kaltman, Eric, Stacey Mason and Noah Wardrip-Fruin. “The Game I Mean: Game Reference, Citation and Authoritative Access,” Game Studies. 2021. [link]
Kaltman, Eric, Roger Lorelli, Ethan Wolfe and Adam Larson. “Organizing a Content Profile for a Large, Heterogeneous Collection of Interactive Projects,” Proceedings of the 2021 IEEE Conference on Big Data. Computational Archival Science Workshop. 2021.
2020
Kaltman, Eric, “Attending to Process and Data: A Research Alignment for Historical Game Production Archives,” ROMChip: A Journal of Game Histories. 2020. [link]
2019
Kaltman, Eric. “Preliminary Analysis of a Large-Scale Digital Entertainment Development Archive: A Case Study of the Entertainment Technology Center’s Projects.” Proceedings of the 2019 IEEE Conference on Big Data. 2019. [link]
Kaltman, Eric, Joseph Osborn, and John Aycock. “S4LVE: Shareable Videogame Analysis and Visualization,” Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019. [link]
2017
Kaltman, Eric. “The Stabilization, Exploration and Expression of Computer Game History,” PhD Dissertation. UC Santa Cruz, September 2017. [link]
Kaltman, Eric, Joseph Osborn, Noah Wardrip-Fruin and Michael Mateas. “Getting the GISST: A Toolkit for the Creation, Analysis and Reference of Game Studies Resources.” Proceedings of the 12th International Conference on the Foundations of Digital Games, 2017.
Kaltman, Eric, Joseph Osborn, Noah Wardrip-Fruin and Michael Mateas. “The Game and Interactive Software Scholarship Toolkit,” Proceedings of the 12th International Conference on the Foundations of Digital Games, 2017.
Lowood, Henry, Eric Kaltman, and Joseph Osborn. “Screen Capture,” in Histories of Performance Documentation: Museum, Artistic, and Scholarly Practices, eds. Gabriella Giannachi and Jonah Westerman. Routledge. 2017.
2016
Kaltman, Eric. “Procedurality,” in Debugging Game History: A Critical Lexicon, ed. Henry Lowood and Raiford Guins. MIT Press, June 2016.
Kaltman, Eric, Noah Wardrip-Fruin, Mitch Mastroni, Henry Lowood, Greta De groat, Glynn Edwards, Marcia Barrett, and Christy Caldwell. “Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS.” Journal of Library Metadata 16, no. 1 (January 2, 2016): 1–22. doi:10.1080/19386389.2016.1167494. [link]
Ryan, James Owen, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, and Noah Wardrip-Fruin. “GameNet and GameSage: Videogame Discovery as Design Insight.” San Jose, CA, 2016. [link]
2015
Kaltman, Eric. “Exploring the Technical History of Games Through Software and Visualization.” Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015. [link]
Kaltman, Eric, Noah Wardrip-Fruin, Henry Lowood, and Christy Caldwell. “Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.” Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015. [link] (Best Paper Nominee.)
Ryan, James Owen, Eric Kaltman, Timothy Hong, Michael Mateas, and Noah Wardrip-Fruin. “People Tend to Like Related Games.” Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015. [link]
Ryan, James Owen, Eric Kaltman, Michael Mateas, and Noah Wardrip-Fruin. “Tools for Videogame Discovery Built Using Latent Semantic Analysis.” Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015. [link]
———. “What We Talk About When We Talk About Games: Bottom-Up Game Studies Using Natural Language Processing.” Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015. [link] (Best Paper Nominee.)
Ryan, James Owen, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, and Noah Wardrip-Fruin. “Large-Scale Interactive Visualizations of Nearly 12,000 Digital Games.” Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015. [link]
2014
Kaltman, Eric. “The Construction of Civilization.” Kinephanos 5, no. 1 (January 2014). [link]
Kaltman, Eric, Noah Wardrip-Fruin, Henry Lowood, and Christy Caldwell. “A Unified Approach to Preserving Cultural Software Objects and Their Development Histories,” 2014. [link]
2013
Ryokai, Kimiko, Faraz Farzin, Eric Kaltman, and Greg Niemeyer. “Assessing Multiple Object Tracking in Young Children Using a Game.” Educational Technology Research and Development 61, no. 2 (2013): 153–170.