Software History Futures and Technologies (SHFT)

The Software History Futures and Technologies (SHFT) research group is the culmination of my work over the last decade in the

Computational Archival Science and “Big Data” Production Records

Computational Archival Science (CAS) is a broad trans-disciplinary field that works to leverage analytical approaches from com

Emulation as a Service Infrastructure (EaaSI)

Emulation as a Service Infrastructure (EaaSI) is a Mellon and Sloan funded collaboration between Yale University Libraries and

GISST

The Game and Interactive Software Scholarship Toolkit (GISST) is a suite of tools dedicated to organizing and presenting citat

GameSpace

GameSpace is an explorable three-dimensional ontological space in which each of our natural language processing model’s game

GameGlobs

GameGlobs is a two-dimensional visualization of various clusterings of the games in our natural language processing model. A u

GameSage

GameSage is a companion tool to GameNet that allows a user to insert a new game concept into the natural language processing 

GameNet

GameNet is a search front-end to an NLP model of game descriptions from popular web sites. It takes game titles as input and t

Game Metadata and Citation Project

The Game Metadata and Citation Project (GAMECIP) is a multi-year IMLS-funded investigation of metadata needs and citation prac

Power to the Penguin!

Power to the Penguin is an energy awareness game in which players use a power-generating hand crank to help the in-game pengui