Emulation as a Service Infrastructure (EaaSI)
Emulation as a Service Infrastructure (EaaSI) is a Mellon and Sloan funded collaboration between Yale University Libraries and
GISST
The Game and Interactive Software Scholarship Toolkit (GISST) is a suite of tools dedicated to organizing and presenting citat
GameSpace
GameSpace is an explorable three-dimensional ontological space in which each of our natural language processing model’s game
GameGlobs
GameGlobs is a two-dimensional visualization of various clusterings of the games in our natural language processing model. A u
GameSage
GameSage is a companion tool to GameNet that allows a user to insert a new game concept into the natural language processingÂ
GameNet
GameNet is a search front-end to an NLP model of game descriptions from popular web sites. It takes game titles as input and t
Game Metadata and Citation Project
The Game Metadata and Citation Project (GAMECIP) is a multi-year IMLS-funded investigation of metadata needs and citation prac
Power to the Penguin!
Power to the Penguin is an energy awareness game in which players use a power-generating hand crank to help the in-game pengui
Neuropolis
Neuropolis was a demonstration game made in 2010 to highlight specific functions of the brain, and to help explain the concept
Rulemaker
Rulemaker, a game designed to teach proportional reasoning to middle-schoolers, was developed in 2010 as a collaboration betwe